![]() I've updated my table for 1.9 of BattleTech Extended CE which was released a few hours ago. * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. The Vulcan was designed to combat infantry in urban environments. Build around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. * Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. ** Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. Its only downside is the armour, or lack thereof. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. ![]() It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. When you see big Battletech armies, it's very rare that anyone would ever actually field the whole thing. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. The more terms you enter, the smaller the list of matching units will be. The mech will be removed from the battle, to be recovered in its headless state after the mission ends. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. All medium 'Mechs are both fast, and deadly. Added in the BattleTech: Urban Warfare Expansion Pack. Alternate Versions The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. ![]() BATTLETECH 5399 BATTLETECH Bug Reports 3667 BATTLETECH Suggestions 1559 BATTLETECH Mod-forum 640 BATTLETECH Universe 234 BATTLETECH Fan art, fiction & creations 161 News and Updates Archive 129 BATTLETECH Multi-player 100 List of unlicensed and prototype Neo Geo games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009,, , Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). Welcome to the BattleTech Master Unit List. I want to find me a Mackie! Its customization is limited as it only bears beam hardpoints, but it is capable of carrying very powerful weapons. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company.
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