I think you need just over one full chunk of space, 8 algae farms, 6 assembly 1, 6 liquifiers, 3 electrolyzers and two ore crushers to make one steam engine line worth of wood pellets. 1.3 mW per 1:14:10) if you burn bricks, 33% power back on coke and 50% with coke pellets from a truly standalone setup, which can be slightly improved if you have natural byproducts to feed back. There may be other efficiency improvements I'm overlooking, but I think you get about 25% net power (i.e. A vast majority of the space requirement comes from the algae farm to wood pellet part.Ĭoke pellets gets you 6.3 more mW net, or a 43% improvement. To simplify logistics due to the high volume of algae I would probably build 2:1:1.5 for the algae-> liquifier -> assembly 1 and round to 48:24:32, adding 1 algae farm and 5 liquifiers over the requirement for that part of the production chain. The starting landfill you begin with allows you to get just shy of one chunk filled out. Leaving one space between all buildings suggests this takes up at least 8.1 chunks of space, more realistically you would budget at least 10 for it. The minimum infrastructure required for this minus logistics is 60 steam engines, 84 boilers, 15 furnaces, 13 ore crushers, 35 assembly machine 1, 26 liquifiers, 47 algae farms, 24 electrolyzers, and 9 offshore pumps. It take 3.5 Mw more to make the coke from the extra pellets, so you in theory net about 9.3 Mw minus logistics power if we assume the extra 900kw of coke that isn't eaten by the steam engines is enough for furnace fuel. To get 31.5 mw of coke you need 266.7 wood pellets per minute, but you also consume that material to regenerate carbon dioxide so the real requirement is 466.7 wood pellets.Īssuming 100% of the mineral water comes from dirt water electrolysis slag, the energy cost of making those wood pellets is ~17.7 mW. I will assume coke is the chosen steam engine fuel and you want a full yellow belt capacity. I'll try some napkin math on steam power in this mod.
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